![]() ![]() Past all of these levels is a tantalizing, hidden prize for unlocking all of the gems and completing all of the challenges. Some of these levels (which are flagged as "bonus content" in order to lower your expectations) are boring death marches taken straight from Super Mario 3D World not designed for this slow-ass character and about as feature-rich as walking across a desert. You're just waddling, and you can only waddle so efficiently.Ĭaptain Toad is advertised as having 75 levels, and boy does it stretch every little stubby limb it has to get to that number. There's no way of jumping and leaping and gamboling and generally shaving time and distance off of each attempt you make at the level. The fact that Captain Toad can't jump or run makes some of these marathons far less interesting than a comparable Super Mario challenge. To name a common example, you might be asked to "find the hidden Gold Mushroom," which is under an invisible turnip leaf in some corner of the world you'd never go poking around in but for the fact that the game just told you that there is a hidden Gold Mushroom.Īt their best, these extra challenges put a new spin on a level you'd thought you'd already mastered often they are just some ticky-tacky chore that pads out your gameplay time.Īt their worst, the challenges turn a level into a monotonous slog. You could technically do this on your first run through, but 1) the game doesn't tell you what the extra challenge is until you've cleared the level once, and 2) the extra challenge is often some random unrelated task that is either unlikely or impossible to perform on your first run. ![]() Captain Toad wants you to get as much gameplay time per level as possible, and it's in attempting to stretch a small game out into a long one that it doesn't quite get it right.īesides collecting the three gems and the Power Star, there's one extra challenge that you can complete in each level. As such, there's not a great many levels to play. These are ostensibly optional, but eventually, you'll need to use these gems to start unlocking later levels.Ĭaptain Toad was made in a hurry, using a gameplay conceit and assets from the main Mario series. Along the way, you can pick up three gems that are hidden (sometimes barely, occasionally very well) inside each level. Some levels turn out to be so simple that they're likely to provoke a "Oh, that's it?" when you make it to the goal and pick up the Power Star. The briefer and trickier these challenges are, the better. These levels were interesting, often challenging, little puzzles that made for nice little mental breaks from the fast-action Mario levels. You've got to figure out how to climb up and down them gathering treasures and avoiding enemies, since you can't jump on their heads. If you played Super Mario 3D World, you'll remember some bonus levels in which Captain Toad-unable to jump because of the heavy burden of his backpack full of treasure-makes his way around tiny cubic levels. That all changes with this week's release of Captain Toad: Treasure Tracker, to round out the Wii U's 2014 lineup. And while every other Super Mario supporting character-Yoshi, Luigi, Princess Peach, even freaking Wario-ended up getting their own starring role in a later series, Toad was always the bridesmaid, never the bride. 2 was pulling up weeds, and he was the worst at everything else. Of all of Mario's companions, has anyone had to take as much crap as Toad? Ever since the first time he let you know that the Princess was in another castle, Toad has became synonymous with disappointment. Honestly, I'm just happy Toad finally has his own game.
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